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Reality capture buy a license
Reality capture buy a license





In the entertainment market, one of its key clients is Quixel, which used Realit圜apture to create its entire Megascans library of 3D scans of real-world objects like rocks, ground surfaces, plants and buildings. The photogrammetry tool used to create Epic’s Megscans library of 3D scans of real-world objectsįounded in 2013, Capturing Reality quickly became one of the key players in the photogrammetry market, through the popularity of Realit圜apture, its image-based modelling and laser scan data processing software.Īlthough the focus of recent updates has been reconstructing entire 3D landscapes from aerial surveys for urban planning, Realit圜apture is also widely used to reconstruct smaller objects for games and VFX.

reality capture buy a license

In the wake of the deal, the cost of perpetual Enterprise licences of Realit圜apture have been slashed, the cost of pay-per-input licences reduced, and other subscription plans scrapped.Įpic now plans to “integrate into the Unreal Engine ecosystem”, but says that it will continue to support customers who do not use the game engine. The financial terms of the deal were not disclosed. Epic Games has acquired Capturing Reality, developer of the popular photogrammetry tool Realit圜apture, used to create the 3D scans for Epic’s own Megascans library.Ĭapturing Reality now becomes Epic Games Slovakia, with all of the firm’s employees joining Epic Games.







Reality capture buy a license